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Balatro Hits One Million Copies Sold In Less Than A Month, Mobile Port Incoming

I had to stop playing the popular roguelike deck builder to write this story and that’s not cool

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An image shows a pixel art card with a graph and a line going up in front of jokers.
Image: PlayStack Games / Kotaku

Balatro, the popular roguelike deck-builder quickly taking over the world, has now sold over 1 million copies in less than a month. And good news to all you Balatro sickos out there (myself included): the hit card game is getting ported to mobile devices, too. Finally, I’ll be able to stop playing Balatro on my PC and console and take a break to play it on my iPad.

Released last month on Xbox, PlayStation, PC, and Switch (then unreleased on Switch), Balatro is a hard-to-put-down and incredibly well-crafted digital card game that uses poker rules and hands as the foundation for a strange, but fun deck-building roguelike all about earning massive combos using special jokers and power-ups. Just about two weeks ago, the game hit 500k copies sold. 12 days later, it’s now doubled that number and cracked a million units sold.

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As announced on March 18, Balatro has sold over 1 million copies across all platforms. That’s impressive for any game, but keep in mind that Balatro is currently not available on the Nintendo Switch in some regions due to a rating issue—and it sold all those copies in just 26 days.

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In the tweet announcing the big milestone, Balatro’s developers and publisher promised “fun things” are planned for the future, but didn’t elaborate. However, in a recent Reddit AMA, the indie creator behind the game—LocalThunk—did say they wanted to add a run history feature and possibly a way to see all the jokers you’ve unlocked. The dev also said they had plans to add a daily challenge mode, too, adding, “It would be so cool for a lot of reasons. I don’t have a timeline on it but know that it’s in the cards.”

Also in that AMA, publisher PlayStack confirmed it is working on a mobile port of Balatro for iOS and Android. They didn’t say more than that, but promised future news would be shared on Twitter and in Discord. LocalThunk clarified in a follow-up answer that they were personally working on the mobile ports of Balatro.

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Now, if you can excuse me, I’d like to stop writing about Balatro and start playing it again. Thank you.

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